Jan 31, 2006, 09:27 PM // 21:27 | #1 |
Site Contributor
Join Date: Sep 2005
Location: 38??16′ N 140??52′ E
Profession: Mo/Me
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Monk'ing, runes and you
How many (superior) runes should a person put onto a set of armor for a monk? Or, rather, what is an acceptable amount of health for a monk normally for PvE?
I have been using three superior runes (Vigor + Healing/Protection + Divine Favor) along with with a Brohn's Staff, and I manage to stay alive most of the time with 440 health. Would it be better if I only used two runes (Vigor + Healing/Protection, drop the Divine Favor rune) on my monk instead, having more health instead of more attribute points into Divine Favor? |
Jan 31, 2006, 09:47 PM // 21:47 | #2 |
Frost Gate Guardian
Join Date: Dec 2005
Location: Cincinnati, Ohio
Guild: Knights Assassins [Kill]
Profession: R/
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Obviously you need the super healing/protecting depending on what you are doing in the mission. I have been monking for a long time and I actually do quite well with 385 hp (don't remember what I am using). The thing about super divine is that if you have 15 in divine and 16 in healing then it almost doubles your healing and with 15 in divine and 16 in potection it helps the healing monk alot because everytime you protect a team mate it also heals greatly. So super vigor + super divine + super healing/protecting is a perfect match even if your hp goes below 400. Just bring along a protecting skill for yourself in case you are attacked and run, run, run. This is not the same for pvp though. Just pve.
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Jan 31, 2006, 09:54 PM // 21:54 | #3 |
Ascalonian Squire
Join Date: Sep 2005
Profession: W/
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Seems very situational to me....
If you are in a good group who are dedicated to keeping you safe then sure, use three superior runes. Keep in mind the farther you get in the game the more difficult missions and quests get. Most ppl use just one, maybe 2. But if I was going back to an earlier area to help someone then I'd use three since it's easier to stay alive there.
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Jan 31, 2006, 10:09 PM // 22:09 | #4 |
Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
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in pve thats probably fine. but in tombs, only sup vigor and sup healing for a healer and only sup vigor and minor prot on a prot. in gvg, no superiors ever.
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Jan 31, 2006, 10:21 PM // 22:21 | #5 | |
Frost Gate Guardian
Join Date: Jul 2005
Profession: W/Me
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Quote:
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Feb 01, 2006, 06:38 AM // 06:38 | #6 |
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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sup vigor negates a major Hp pen or most of a Sup...so it doesnt count.
But go for 55 Hp like all the other monks! WOO |
Feb 01, 2006, 07:21 AM // 07:21 | #7 |
Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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usually only take one superior, not like it matters much
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Feb 01, 2006, 08:37 AM // 08:37 | #8 | |
Site Contributor
Join Date: Sep 2005
Location: 38??16′ N 140??52′ E
Profession: Mo/Me
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Quote:
I can't push Healing/Divine up to 16/15 since I need to allow for points into Blood Magic for OoB...15-13-10 is how I had it set with the three-rune combination. I just went on a run into FoW with only two superior runes (Vigor + Protection) along with my Bond/Barrier build. Energy from Blessed Signet was a lot tighter, but I found it was easier to keep Barrier up and keep my health above 50%. Of course, I just had to lose my superior Healing rune when I was trying to salvage it out of my old armor. |
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Feb 01, 2006, 01:43 PM // 13:43 | #9 |
Frost Gate Guardian
Join Date: Dec 2005
Location: Cincinnati, Ohio
Guild: Knights Assassins [Kill]
Profession: R/
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Thats the problem with super monk runes......they're not cheap. Multiple armors are a must and will save you in the long run.
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Feb 01, 2006, 02:47 PM // 14:47 | #10 |
Frost Gate Guardian
Join Date: Nov 2005
Location: Manchester, UK
Guild: Currently Guildless
Profession: W/N
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Slightly off topic but, In respect of PvE most ppl "used to" stick with just the one Sup Rune. I have noticed recently that more ppl are using 2 or 3 sup runes especially on casters. The reason I can gather for this is that where as before when killed the onset of the DEATH PENALTY crippled your HP greatly when using many Sup runes as it takes -15% off your max HP before runes. BUT now we have in circulation those sweet sweet candy canes mmmmm to remove your DP.
*make my monk shake his fist at warriors that think 3 sup runes are acceptable* |
Feb 01, 2006, 02:53 PM // 14:53 | #11 |
Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Yeah its fu ntrying to keep a Leroy style warrior alive while hes got a sup weapon rune, sup str, and major tactics....
My monk runs 3 different sup runes on 3 different headpieces for the different types of builds i run and a sup vigor. My ranger runs dual majors for bow attacks and only a sup on different headpiece for trapping and a sup vigor for both My necro runs a sup rune on 2 different headpieces again dependin on the build and a sup vigor PVP wise, normally i will only run one sup rune depending on the build. There has only been one or two times that a build called for me running more than one sup or having to add a major to the sup |
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